AI Insights · Timothy · July 2024
Top 5 High Fantasy Games on Android in Brazil Q2 2024
In Q2 2024, the top high fantasy games on Android in Brazil showcased diverse trends in downloads, revenue, and active users, with standout performances from newly released titles and established favorites.
In Q2 2024, the high fantasy gaming scene on Android in Brazil saw significant movements, with a mix of new releases and veteran titles. The data, sourced from Sensor Tower, reveals intriguing trends in downloads, revenue, and active users.
Squad Busters by Supercell, released at the end of May, made an impressive entry. Downloads skyrocketed to 2.1M in its launch week, followed by a steady decline to approximately 158K by the end of June. Revenue saw an initial spike, peaking at about $82K in early June, before gradually declining to around $44K. Weekly active users followed a similar pattern, starting with 1.2M in the launch week and tapering off to 336K by the end of the quarter.
Solo Leveling:Arise from Netmarble, launched in early May, also showed robust initial performance. Downloads peaked at 814K in the first week, dropping to 10K by the final week of June. Revenue started at $42K and gradually decreased to $13K. However, weekly active users remained relatively stable, hovering around 700K throughout the quarter.
Honor of Kings by Level Infinite, released in mid-June, had a solid start with downloads reaching 72K in its first week. Revenue for the game showed a notable increase in the last week of June, reaching $32K. Weekly active users also saw an upward trajectory, peaking at 808K by the end of the quarter.
Akinator, a long-standing favorite from Elokence SAS, maintained steady performance. Downloads fluctuated, peaking at 71K in the final week of June. Revenue remained low but consistent, around $17 to $18 each week. Weekly active users saw a dip mid-quarter but recovered to 327K by the end of June.
Lastly, Clash Royale by Supercell continued to perform strongly. Downloads were stable, averaging around 40K per week. Revenue fluctuated, peaking at $80K in early May and settling around $52K by the end of June. Weekly active users showed a slight decline, from 10.5M at the start of the quarter to 9.3M by the end.
For more detailed insights and data, visit Sensor Tower.